Member of Design Staff
New York, NYJobPosted 1mo agoStill listed 2 days ago
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Job overview
Melius is hiring a Member of Design Staff. Melius is building an AI‑native creative tooling platform that enables real‑time collaborative workflows for images, video, and audio, allowing artists and teams to steer and control AI‑driven processes from concept through production.
Key focus areas include Design the interaction language for agents on a canvas, defining visual cues and user interventions, Invent new interface paradigms beyond prompt boxes, including direct manipulation and node‑graph editing, and Take new verticals from concept through launch, delivering end‑to‑end product solutions.
Important skills include Product Design, Prototyping, Interaction Design, Collaboration, Claude Design, and Typography.
Skills & qualifications
Skills
Qualifications
Full job description
Product Designer @ Melius
Melius is building the agents lab for creative work.
We’re creating a new category of AI-native creative tooling: a collaborative workspace where humans and agents generate, edit, and orchestrate images, videos, and audio together, allowing users to steer and have full creative control of their workflows. Instead of jumping between fragmented tools, prompts, and workflows, Melius gives artists, creators, and teams an entire ecosystem to direct AI end-to-end.
Our platform combines real-time collaborative infrastructure, multimodal AI models, and agentic workflows to help brands, studios, and creative teams store, create, and polish high-quality creative output at a scale never seen before.
Chat is a dead end for creative work, and traditional tools weren't built for collaborators that act on their own. How does a canvas make an agent's intent legible? How does someone redirect work mid-flight? How does a twenty-minute workflow across dozens of steps stay comprehensible?
We’re based in New York City, backed by top-tier investors, and focused on building one of the defining creative software companies of the AI era.
You'd be our second designer. Most designs happen in Claude Design. We rarely open Figma. Surfaces are yours, from framing through pixel-level polish in production:
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Design the interaction language for agents on a canvas: what they show, what they propose, where they are in a long task, how a user intervenes.
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Invent interfaces past the prompt box: direct manipulation, node graphs, spatial editing, real-time multiplayer with humans and agents on the same canvas.
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Take new verticals from zero, first concept through launch.
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Prototype at whatever fidelity the question demands, from a rough generated pass to working code.
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Talk to artists, studios, and brand teams, then turn what you hear into product decisions.
Looking for
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Experience: 4+ years designing production software somewhere that shipped fast and changed direction often.
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Surfaces: You're comfortable owning dense, complex interfaces: canvases, editors, timelines, node graphs.
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Tool agnostic: comfortable designing with AI, or fast to pick it up new tools.
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Design Fundamentals: Exceptional taste in interaction design, typography, and motion.
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Deal with Ambiguity: Strong ownership and comfort in ambiguity.
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