Playtika logo

2D Animator

Playtika

Herzliya, Tel Aviv District, IsraelHybridJobNo compensation foundPosted 3w agoVerified open 3 days ago

Most applications go out cold — see where you stand first. No sign-up to start.

At a glance

Compensation
No compensation found
Location
Herzliya, Tel Aviv District, IsraelHybrid
Work Authorization
Not specified

Job overview

Playtika is hiring a 2D Animator. Playtika creates mobile games enjoyed by millions worldwide, combining public‑company scale with startup speed and ownership. The company supports growth across global studios, valuing innovation, data, and creativity, and seeks an animator who brings hunger to the front of the pack.

Key focus areas include Create UI, in‑game, art elements and prop animations from concept to final implementation using Spine, Plan and produce animations for new features, collaborating with PM, designer, and developers, and Explore AI tools to speed up the animation process and improve quality.

Important skills include UI Animation, In-Game Animation, Art Elements Animation, Prop Animations, Spine, and Animation Production. Preferred (not required): Unity, 3D, After Effects, and AI Tools.

Skills & qualifications

RequiredNice to have

Skills

UI AnimationIn-Game AnimationArt Elements AnimationProp AnimationsSpineAnimation ProductionCommunicationAnimation QualityArtistic VisionCreative DirectionReview SessionsIncorporating FeedbackIterationOwnershipWork PlanningRisk FlaggingCollaborationResearchUnity3DAfter EffectsAI ToolsProp AnimationQA

Full job description

Ambition Needs a Place to Grow.

At Playtika, we create mobile games enjoyed by millions worldwide.

Combining the scale of a public company (NASDAQ: PLTK) with the speed and ownership of a startup, we are a global leader where innovation, data, and creativity shape the future of entertainment.

Here, your ideas matter, your decisions impact products, and your growth is supported across global studios.

Bring your hunger where it belongs: at the front of the pack.

Responsibilities:

  • Animation Production: Create UI, in-game, art elements and prop animations from concept to final implementation using Spine.
  • On new features, plan and produce the animations assigned to you, working with the PM, designer, and developers to implement them in the right engine (Unity, Spine, 3D, or After Effects).
  • Explore how AI tools can speed up your process and improve animation quality.
  • Communicate closely with tech artists, stakeholders, and development teams throughout production to make sure your animations integrate seamlessly into the game.
  • Quality: Make sure your animations meet the studio's quality bar and artistic vision, staying coherent with the game's animation style and creative direction.
  • Take part in review sessions, incorporate feedback, and iterate on your work until it's ready to ship.
  • Ownership: Own the studio's animation process day to day — planning your own work, flagging risks early, and keeping the Art and Product Directors updated on progress.
  • Collaboration & Research: Take part in the studio's efforts to learn from other Playtika studios and bring good practices into your own work.

Subject to applicable laws, we may use artificial intelligence (AI) tools to assist our recruitment teams in the hiring process, including drafting job descriptions, communication, response to applications, assessments and tests, as further described in our Candidates Privacy Notice.

By applying to this job, you acknowledge that you have read and understood our Candidates Privacy Notice, including with respect to the use of AI tools, and consent to the processing of your information as described therein.

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.

If you feel the above describes you perfectly - Apply now!

Employee at Playtika? Click here

You've read the whole posting — now see how you match it.