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Product Design Lead

Overwolf

Location TBDFull-timePosted 2mo agoStill listed 2 days ago

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At a glance

Compensation
No compensation found
Location
Location TBD
Schedule
Full-time
Work Authorization
Not specified

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Job overview

Overwolf is hiring a Product Design Lead. Overwolf seeks a creative, systems‑minded Senior Product Designer to shape how millions of creators and gamers interact with the Apps Platform, including the Developer Console, documentation, client, and App Store, delivering high‑quality, impactful user experiences.

Key focus areas include Own the full design process from concept to delivery ensuring consistent high‑quality user experiences, Lead key design initiatives across Apps Platform products and drive platform‑level design strategy, and Collaborate closely with Product, R&D, stakeholders and the Director of Product Design to define and execute product vision.

Successful candidates bring BA In Visual Communication Or Related Field. Important skills include Product Design, Information Architecture, Collaboration, Mentorship, Strategic Thinking, and Coaching. Preferred (not required): UX/UI Principles, Design Systems, and Communication.

Skills & qualifications

RequiredNice to have

Skills

Product DesignInformation ArchitectureCollaborationMentorshipStrategic ThinkingUX/UI PrinciplesDesign SystemsCommunicationCoaching

Qualifications

6+ Years Product Design ExperienceBA in Visual Communication or Related FieldExperience Designing for Developer-Facing Platforms

Full job description

Product Design Lead

  • Product
  • Overwolf's lair
  • Senior
  • Full-time Description We’re on the hunt for a creative, systems-minded Senior Product Designer to join the Overwolf Apps Platform, the ecosystem that powers in-game creators and enhances gamer experiences.

As our Design Architect of the Apps Realm, you’ll shape how millions of creators and gamers interact with Overwolf, from the Developer Console and documentation experience to the Overwolf Client and App Store.

You’ll tackle complex, cross-product and platform-level design challenges, balancing strategy with hands-on craft, while collaborating closely with Product, R&D, and senior design leadership to deliver clarity, beauty, and impact.

So if you live and breathe product thinking, thrive on simplifying complexity, and find joy in designing tools that empower gaming creators worldwide, this quest is totally yours.

Responsibilities In this role, you will:

  • Own the full design process, from concept to delivery, ensuring consistent, high-quality, and impactful user experiences
  • Lead key design initiatives across Apps Platform products and help drive platform-level design strategy
  • Collaborate closely with Product, R&D, stakeholders, and the Director of Product Design to define, shape, and execute the product vision
  • Drive and initiate strategic thinking by participating in product vision, discovery, and planning sessions to identify opportunities for innovation and improvement
  • Balance deep, long-term product design work with fast-paced concepting when needed
  • Develop and evolve the Design System, maintaining quality and consistency across Overwolf’s products
  • Mentor and guide other designers, sharing best practices and supporting design excellence across the team Requirements
  • 6+ years of product design experience hands-on, with end-to-end ownership of complex projects and some leadership experience
  • Experience designing for developer-facing or technical platforms, with the ability to simplify complex concepts into intuitive experiences
  • Comfortable switching between deep product work and fast-paced concepting
  • Strong grasp of UX/UI principles, information architecture, and design systems
  • Excellent communication and collaboration skills, with a proactive, self-driven mindset and strong ownership of the product experience.
  • A gamer at heart, with a strong understanding of the mindset, needs, and habits of our audience
  • BA in Visual Communication or a related field

Bonus Points

  • Experience designing for gaming products or gamer-facing experiences
  • Background in leading design initiatives or guiding other designers
  • Thinks in grids, dreams in gradients, and balances everything but their caffeine levels

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